![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge0M6tXYJYtdeAKDeSBzjXxgAUCuny8V9aIUIDoT6q_rZFBZE1lCWDsAOvsm-VENooNNJKGAr5JTHDLpLsC0tgaw1ccRguewdPjwz-85SFhfN2TuuBEFoFYEELkrm_jUG6wz9-RLYmbQJx/s280/entartete_kunst_13-web.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC850iJkRFborGP8IHfFhXi6FSP-4024yvnzGYSkTeo_LAy-wC67GZUB5HmpNSHp08qQXSVLKaohUiT_zVZG3Z7cz1F_b62NQlSK3OzMB4XvyjwHN_zKWJEibZeZ4AXA19KExcEu52ucBD/s280/entartete_kunst_13-web_detail.jpg)
As the Entartete Kunst project grew out of a need to move away from production art (something I have create almost daily as a concept artist), I thought it might be interesting to try and create a piece of production art, a model sheet, based on the figures seen in the series. It soon became difficult and felt wrong so the final product was scaled back from the original intention. I couldn't bring myself to create a character turnaround or get to formal or final with the details and any attempt to describe the design elements only produced more questions. But in the end I think I prefer it that way, choosing interpretation and subjectivity over the rigid structure of design.