Showing posts with label Tiny Realms. Show all posts
Showing posts with label Tiny Realms. Show all posts

October 19, 2014

TINY REALMS RELEASE



Tiny Realms, a playful combat strategy game I did some illustration work for, has been officially released globally for IOS platforms, and is available on the Apple App Store.

As I mentioned in previous posts, Tiny Realms is a casual combat strategy game developed by local Victoria, B.C. developer Tiny Mob Games. I'm not much of a gamer, but I find this game to be pretty fun, and it has a couple unique features that set it apart from other casual combat strategy games out there. First, it has individual unit control, which allows the user to have a more involved role in combat, as opposed to the standard "place and pray" model of most other similar games. The game also features a mode called "Battlegrounds" which allows users to participate in large faction wide battles for control of larger sections of the world map.


In case you aren't an Apple user, I believe Android and Facebook versions of the game are coming in the near future. 

Thanks to Jamie and Paul over at Tiny Mobs Games, and check out the latest work from Tiny Mob's Mike Deas!

July 4, 2014

TINY REALMS pt. 3

Here are few more pieces I did for Tiny Realms, a casual, cartoony real time strategy game created by local Victoria, BC based Tiny Mob Games. These are some of the character class portrait images I did for promotional and in-game use.


Tiny Realms has had a soft launch in Canada on iPhone and iPad, and can be downloaded by users in that region here. After a summer of tweaking and gathering and integrating feedback, Tiny Realms will have a full release in the fall. 

More info at:


Thanks to Jamie and Paul at Tiny Mob!

June 7, 2014

TINY REALMS pt. 2

Here are a few character promotional images I created for Tiny Mob Games upcoming free-to-play mobile real time strategy game Tiny Realms.



As mentioned in the last post the visual style of Tiny Realms is quite playful, utilizing exaggerated proportions, a "cartoony"sensibility, and iconic fantasy design motifs. It can be a fun style to play around with. As promotional pieces I was painting these up using character designs created by Mike Deas and Paul Dowd over at Tiny Mob.



Several character/unit types from three playable factions: Human, Dwarf and Tegu, which will be available in the initial release of the game, are featured in these promotional pieces. 



Finally here are couple character types from a fourth faction of Orcs, that is also present in the game as an adversarial group. I believe there are plans to make this a playable faction in the future.


Tiny Mod are launching a limited release of Tiny Realms later this month. A wider release will follow sometime after that, probably in the fall. For more info. on Tiny Realms check out the sites:


Thanks to the guys at Tiny Mob!

April 23, 2014

TINY REALMS


Here are a few pieces I created for an up coming free-to-play mobile/tablet game called Tiny Realms. Produced by Tiny Mob Games, Tiny Realms is a fantasy based real time strategy game that is scheduled to be released later this spring.



Designed for the "mid-core" market, Tiny Realms is a casual game and the visual style is very playful. These images were done on a pretty tight schedule, but it was fun to have the chance to work on something this cartoony again. Besides the game logo, these images were created to be used in the intro sequence of Tiny Realms and had to be illustrated in layers so they could be animated. Pans, shifting layers to add parallax and depth, subtle effects, etc. were added to the images for the intro.



Thanks to Jamie Toghill, Paul Dowd and Mike Deas (who is handling most of the concept design for this project) at Tiny Mob for the direction, feedback, and for being a pleasure to work with.


Tiny Realms will be released later in Spring 2014, first on iPhone and iPad, but then I believe it will be coming out on Android, Facebook, etc. soon after that. For more info. check it out at: